Changelog

This thread will contain changelogs. Major updates will get a new post, minor ones will be edited into the latest post.

Edit on 4th of Feb 2020:

chat:

  • hide with F10
  • autocomplete names by typing the id and pressing tab
  • autocomplete commands by pressing tab
  • chat history now only shows 256 last messages to avoid lag in long sessions

truck:

  • hauler and phantom custom are valid truck vehicles again
  • improved turning radius for bagged peterbilt
  • area should now be clear when picking up the trailer

race:

  • time gap shows when racing on foot
  • some extra vehicles are available for rally races
  • you get thrown out of on foot race if you are being carried by a vehicle

other:

  • sometimes you would be stuck after getting out of vehicle after noclipping, this shouldn’t happen anymore
  • prop blips now show info when hovered over in pause menu
  • added dogfight DM
  • indicators/hazards with arrow left/right/down

Edit on 11th of Feb 2020:

race:

  • player is frozen in on foot race during waiting

truck:

  • added variety to trailers
  • fixed a bug where some trailers may not be available

properties:

  • you can now play YouTube videos and Twitch streams on your apartment TVs
    • /tvplay [link]

Edit on 24th of Feb 2020:

other:

  • added portals at //obs to be more noob friendly
  • added even slower noclip mode for more precise control
  • wai prints coordinates to console for easier copy paste out of the log file

properties:

  • fixed volume and time bar not showing up on flatscreen TVs
  • fixed certain videos on youtube not playing due to “This video is not available”

vMenu:

  • added custom logo
  • added cooldown on spawning vehicles to prevent spam
  • highlighted some submenus to be more noob friendly

race:

  • players in races can now only collide with other players who are in the same race

Edit on 29th of Feb 2020:

woo leap day
chat:

  • fixed line spacing being slighly off when weird characters were present
  • made chat much less susceptible to zalgo text

race:

  • fixed bug with collision disabling code which would crash the whole thread

other:

  • protips are now colored differently
  • added on-screen warning on first spawn if you are desynced (onesync: player zero bug)
  • a few characters are now blacklisted from player names and replaced with ?
  • added Nurburgring portal at //obs and renamed info one
  • replaced blue ark radio with Impulse99 Radio
  • added /dv command and /car alias for /v

Edit on 5th of Mar 2020:

truck:

  • more trailer management
  • trailers won’t spawn at the same spots if multiple people happen to try and spawn trailers at the same company (assuming company has enough space)
  • you should no longer get cops on your tail while trucking
  • upped out of truck counter to 30 seconds
  • parking spot now adapts to the trailer size (redesign of parking spots is planned soon)
  • some more trailer segmentation
  • removed big goods trailer because of height issues and very bad handling
  • ability to skip parking after selecting normal or easy parking with /skippark

Edit on 19th of Mar 2020:

race:

  • fixed race records not loading properly in certain cases

prop:

  • TV pops up the video time when you change volume

other:

  • AFK kicks now use different messages to lessen confusion in players

Edit on 22nd of Mar 2020:

maps:

  • added //drift1 and //drift2

scoreboard:

  • updated design a bit to futureproof it

truck:

  • use faster vector methods in main thread

discord:

  • filter links from discord to in-game

Edit on 25th of Mar 2020:

discord:

  • updated to latest library version
  • disabled echoing of death messages

scoreboard:

  • made font smaller to fix problems on 4:3 resolutions

other:

  • made afk warning time 10s instead of 60s

Edit on 3rd of Apr 2020:

chat:

  • F10 is a toggle to hide it now instead of having to hold
  • removed ambiguous characters from reaction test (1, l, L, O, 0, o)

other:

  • holding F10 also hides other text on screen
  • made things much more controller friendly, such as noclip where you can hold the button controller now
  • added bar on bottom of screen which shows various controls able to be used at the time
    -made helpbar only toggle on keyboard key press (F1), ignoring controllers (ty whooper)

truck, race:

  • text on screen now displays actual key you need to press instead of being hardcoded to E

Edit on 4th of Apr 2020:

other:

  • added much requested VStancer
  • added singleplayer style satellite camera transition on first spawn

daily pickups:

  • added hourly reminder to all players

spawn:

  • added 5 extra spawn locations in an attempt to mitigate streaming issues, spawns are now:
    1. galileo observatory
    2. sandy shores airfield
    3. zancudo military base
    4. up-n-atom diner near paleto bay
    5. los santos airport
    6. del perro pier

Edit on 5th of Apr 2020:

other:

  • added handling editor!
  • removed singleplayer style satellite camera transition on first spawn due to possible crashes
  • removed shitty drift key since handling editor is now added
  • all spawns are now periodically cleared of vehicles not just obs

queue:

  • added discord url

vMenu:

  • typing /v with no params now opens the vMenu vehicle spawner submenu
  • /tune opens vMenu tuning submenu
  • order names in Online Players alphabetically

discord:

  • add !p alias for !players
  • order players by UID in !players

Edit on 10th of Apr 2020

meth:

  • removed explosion when picking up the lab using a tow truck or cargobob

race:

  • can now hold E to leave the race

truck:

  • can now hold E to quit the job

discord:

  • count players in queue in the status message as well

other:

  • blinkers now use a different method for syncing which should be more efficient
  • added experimental no-deform sync for vehicles

handling editor:

  • fixed having to upgrade engine to get drift preset to work

Edit on 17th of Apr 2020

cmds:

  • added /spec (removed vMenu spec)

minimap:

  • show player name labels on expanded radar

nametags:

  • fixed typing, paused, mg text not hiding when outside of LOS

other:

  • added hourly server-side empty vehicle clean-up
  • added loading circle in the bottom right corner of the screen when spawning a vehicle
  • fixed certain tables not clearing properly

race:

  • fixed some race records not showing up

Edit on 21st of Apr 2020

chat:

  • added 2 new math types to reaction test - number squared/cubed and very basic division

Edit on 29th of Apr 2020

props:

  • made building exterior hide when inside a property to avoid weird clipping issues

Edit on 19th of May 2020

misc:

  • increased server slots to 128 as a test run
  • lots of small bug fixes and performance improvements

cmds:

  • added /ped as a shortcut to the MP Ped Customization submenu
  • added more aliases for /cmds and //

chat:

  • trim commands to 180 chars manually to prevent using the console to bypass the chatbox limit
  • added chat filter for certain keywords
  • anti-flood tweaks

scoreboard:

  • made scoreboard scrollable to accomidate 128 slots: hold RMB and release up arrow to scroll, esc or enter to exit scroll mode

Edit on 21st of May 2020

player:

  • fixed vgod and nodeform not working

scoreboard:

  • change scroll method to hold up arrow + page up/down

vMenu:

  • enabled torque and power multiplier options

Edit on 27th of May 2020

discord:

  • force names to display in LTR mode for all characters
  • whitelist our domain from link filter

vMenu:

  • added /guns and /weapons shortcuts to open weapons submenu

chat:

  • fixed name autocomplete in bigmode

Edit on 2nd of June 2020

other:

  • started testing notification system designed to reduce chat clutter

chat:

  • added relative timestamps after message is >1 minute old

race:

  • vehicle names are now localized on eligible vehicle check
  • 3 new races: Kart Race, Vineyard Bicycle Loop, Scorcher - Mount Gordo
  • race start and finish messages have been moved to the new notification section
  • race records are no longer included in the race start message, now they are displayed when you’re at the checkpoint together with valid vehicles/categories for that race if any and if not too many
  • removed the makerace utility from the main race script
  • performance optimizations
  • edited majority of math operations to use vectors instead of arrays/tables

truck:

  • disable collisions between truckers and other players to dissuade rammers
  • the timer when you get out of the truck is now actually 30s instead of just saying 30s left
  • smoother trailer damage display color transition
  • Kenworth T680 is now a valid truck minigame vehicle

meth:

  • “player has been caught cooking meth near zone” message now shows localized zone name for each player

Edit on 15th of June 2020

maps:

  • added new drift maps:
    • Kagara Drift Hill - //drift3
    • Okutama Drift Course - //drift4
    • Bihoku Drift Course - //drift5
  • added San Fierro and Las Venturas from GTA:SA - //sf, //lv
  • added Circuit de Spa-Francorchamps - //spa
  • added Monaco - //monaco
  • moved Craysea Drag up 200m to make space for Flint County

chat:

  • removed chat timestamps as they caused lag

notifications:

  • added ability to toggle notifications using /notifs
  • fixed double ID display in race notification

truck:

  • fixed collisions breaking when you have a passenger
  • optimized number of native calls

other:

  • reduced amount of global traffic
  • added anti-carjack code to combat trolls
  • misc. anticheat improvements

Edit on 2nd of July 2020

maps:

  • replaced Kagara with Lookout Point due to texture loss issues
  • removed SF and LV due to causing loading issues

chat:

  • suggest teleports even when typing with single slash

cmds:

  • fix /spec not finishing properly when the target disconnects

misc:

  • improved automatic vehicle clean-up determination logic
  • added warning notification for the automatic vehicle clean-up, can be hidden using /notifs veh

race:

  • fixed grammar in on-foot record message
  • compress race data before sending it to client
  • verify decompressed race data on client
  • added delta to race record messages

queue:

  • code optimizations

discord:

  • fixed kick message detection being case sensitive
  • make donator announcement not show up for existing donators after monthly renewal

Edit on 7th of July 2020

misc:

  • added new speedometer

notifs:

  • moved left a bit and made more transparent to make room for speedo
  • added helpful message on how to turn them off
  • fixed a bug appearing before receiving data

derby:

  • added new derby minigame!

Edit on 15th of July 2020

chat:

  • fixed problem with certain message types not being flood limited
  • increased length of disconnect reason before cutoff

cmds:

  • /rules now uses fancy scaleform graphics
  • updated /tutorial slightly
  • fixed /stats not showing correct time played over a certain amount due to overflow

truck:

  • changed hardcoded “detatch trailer” key to use actual key which user has bound

playernames:

  • added dot next to the name tag which indicates the player is using:
    • torque multiplier
    • power multiplier
    • a modified handling

Edit on 18th of July 2020

loading:

  • redesigned loading screen :pogchamp:

chat:

  • now hides on F10 press instead of release

meth:

  • no longer allow handling-edited vehicles in partaking

player:

  • fixed god mode(s) not turning off in minigames in certain cases

Edit on 26th of July 2020

drift:

  • added new Drift Challenge minigame, which rotates around the various drift maps every 10 minutes
  • added drift points counter
  • use /driftinfo in-game for more information

cmds:

  • fixed /spec not working unless close to target on OneSync Infinity
  • fixed /v cars not getting deleted when going out of scope due to the new server artifact’s migration handling

playernames:

  • use decors for syncing unimportant nametag stuff to reduce event spam

playerblips:

  • determine distance using 2d math instead of 3d

other:

  • vehicle clearing around spawn points is now completely server-side
  • speedometer now won’t die if it encounters an error

Edit on 27th of July 2020

cmds:

  • more changes to /spec in hopes of making it work better on OneSync Infinity
  • added /nametags command to hide or show name tags above players’ heads
  • added time to next drift event or teleport if active to /driftinfo

other:

  • optimized various database related code

Edit on 29th of July 2020

maps:

  • added new map: Aston Racetrack from LFS - //aston

race:

  • races now show an extra checkpoint ahead to make it a bit easier to follow
  • added help scaleform to /race and the race portals

meth:

  • added help scaleform to /meth and the meth portals
  • optimized progress saving on server

drift:

  • /driftinfo now shows automatically when using drift portals

blips:

  • made newly added open wheel cars use the F1 blip

other:

  • added info scaleform to Nurburgring portals
  • most scaleforms can now be closed using ESC and F1 as well
  • backend database access optimizations should lessen server lag at peak times
  • disabled parachutes for now as they caused clients to freeze on OneSync Infinity

Edit on 31st of July 2020

race:

  • fixed race cp not getting deleted occasionally

discord:

  • fixed !p dying if too many players online

drift:

  • added a new drift challenge location at //aston

player:

  • noclip speed no longer bound to FPS

Edit on 2nd of August 2020

blips:

  • pack coords into an integer to make events smaller
  • slowed down faraway blip update rate by 50%

cmds:

  • updated /teleports and /cmds into a more user friendly scaleform
  • /tp and other similar commands now get coords from various OneSync natives directly
  • added /togtp to toggle the ability for other players to teleport to you, you now also get a notification when somebody does it

other:

  • added 9 new spawn locations to spread players out more in an attempt to lower bandwidth usage from new players joining

Edit on 3rd of August 2020

vMenu:

  • added Races submenu

cmds:

  • added /raceview which shows ongoing races

other:

  • enabled auto noclip for Nurburgring again as it sometimes fails to load on time even though the game says it did…
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