Although collisions are supposed to be disabled in these areas, you can still see players colliding against each other’s cars and even against parked cars, which defeats the purpose of a no collision area. None of these players actually see themselves colliding on their screens, but everyone else sees it. Here’s a video to illustrate what i mean.
My guess is that this is happening because collisions are only being disabled between the client’s vehicle/character and other entities (vehicles/players) around. That’s neglecting an important step which is be to disable collisions between all the other entities present in the area against each other.
Here’s another video that shows how this affects empty vehicles.
That is happening because although i didn’t collide against that car, but from the perspective of everyone else within stream range i did, which caused the car to move, so the server updated the state of the car back to me, hence i see it moving too. This effect doesn’t happen in a solo /party, for obvious reasons.
There’s room for improvement in this system, but on top of that, I honestly think the whole situation regarding collisions should be reviewed. People constantly abuse it to harass other players. It’s an everlasting problem. The implementation of a “passive mode” like ability to disable collisions, which has been suggested many times, would definitely improve the quality of life in the server.